I’m hoping I can physically realize this one with a robot. Expect to see more.

I’m hoping I can physically realize this one with a robot. Expect to see more.

Here’s one with a little space in between the buildings.

Check these out! I’m really excited about these. These are cities generated from the building program plus a grid generation program I wrote a while ago and never showed you guys. I don’t think I’m quite done with this, but I really love it so far.

More buildings. You guys will like what happens in the next post!

Procedurally generated “buildings.” I promise there’s no magic behind this one. The algorithm is really simple.

You may not believe it, but this is the second version of this post. Sadly, these still don’t look like clouds. They look more like explosions.

I know everyone does flow fields from Perlin noise.

I don’t know if this is what I was going for.

nocookieforu さんへ

`//.pde [Processing](https://processing.org/) //Contribution by A-na5.tumblr float theta = 0; float thetastep = 0.2; int r = 200; int n = 100; float px, py, py_; void setup() { size(500, 500); frameRate(17); noStroke(); fill(255); } void draw() { background(0); go_st(3, 6, theta); theta += thetastep; } void go_st(int c, int m, float t) { float ts = TWO_PI/n; float p_c = 300/n; float p_s; for (int y = 0; y < n; y++) { for (int x = 0; x < n; x++) { px = ( cos(ts*y+py_)*(3+cos(ts*x)) )/4 *0.5; py = ( pow(sin(ts*y*c+t)+sin(ts*x), 3)+sin(ts*y+t) )/9 *0.5; py_ = py*m; fill(y*p_c, x*p_c, 255); p_s = map(x, 0,n, 1,12); ellipse(px*r+width/2, py*r*2+height/2, p_s,p_s); } } }`

You might want to know that I creep on all of your blogs.

You should follow these people right now (selected because they make amazing OC):

Yep.

I don’t really know if this sketch is tweet sized (The whole services thing on my MBP doesn’t make sense to me), but it’s inspired by that idea. Too bad the gifs ended up huge.